![]() ![]() On the surface, unit production is not much different than the genre norm: Pick a unit, choose if you want to make a single one or group of them, and determine their starting experience level (if you've researched the ability to do so). You will mainly expend resources on unit production or items for your hero units. The game pares them down, which helps streamline the economy. You should be careful to build cities next to these valuable resource points, but you won't see fields of wheat or six different types of minable deposits scattered all over the place. While you will certainly find mines to gain metal and gold and fertile land to build farms to increase the available food for a city, the game doesn't have a ton of different types of these resources. ![]() Unlike other games, Elemental doesn't put a heavy emphasis on natural resources. In addition to taking resources to build, they can also consume food or have other negative aspects, so it's important to carefully select these expansions because they affect your city's growth. These buildings benefit you by increasing your city defenses, magical prowess, money generation, research skill, or other boons. Workshops increase your materials generation, and huts increase your population. These expansions can take up a full tile but most commonly take up a quarter-tile. Cities take up one full tile, and as you develop them, they grow. You start your fledgling faction by founding a city using your leader unit. The game is sometimes uncomfortably difficult to place and shifts between feeling like a great jack-of-all-trades and, at the same time, not giving enough attention to certain aspects.Įlemental is most easily explained by comparing it to games such as the Civilization series. Rooted in a fantasy-based world, Elemental picks and chooses some of the more interesting mechanics used in other games - and genres, to some extent - but it does so at a cost. Elemental: War of Magic is one of Stardock's most ambitious games to date, combining a loose form of empire building with surprisingly interesting unit design tools and RPG-style hero mechanics. ![]()
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